Devlog #3 - Manufacturing Mechs
Well, it's been a while since the last devlog. The last three months of 2023 have been really busy for me, as usual, but development on the game has been going much more smoothly in January. Let's dive into things straight away.
The concept has been refined a lot. You now build "mechs" of the cards that battle against enemies. The core idea and essence of the original prototype remain the same; the head is the only essential part and contains an "action list" that gets executed sequentially during battles, and the rest of the parts increase stats. Stats have been changed to be more "stat-like" than the one in the prototype, such as health, power, and cooldown.
Battles are planned to be completely automatic, so when you have completed the build phase, you have no control anymore. Perhaps there will be consumables, although I think I'd like it better if those consumables have to be used during the build phase, forcing the player to think and plan ahead. I'm also considering making the mechs play optimally in all cases, thus removing any randomness during the battles.
That's pretty much all the major changes. I've already got the Steam page approved and ready to go live once there is enough content for 5 unique screenshots and the promotional art is ready, so look out for that.
If you haven't already, I invite you to join the game development Discord: https://discord.gg/j7XuaSmVkS
Thanks for reading! You can find the updated prototype on the store page.
Files
Get Animal Assembly Prototype
Animal Assembly Prototype
Status | Prototype |
Author | IngoH |
Genre | Card Game |
Tags | Godot, Roguelike, Roguelite, Singleplayer, Turn-based, Turn-based Strategy |
Languages | English |
More posts
- Devlog #2 - Animal Assembly ArrivesOct 07, 2023
- Devlog #1 - Connecting the CardsSep 06, 2023
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